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SDL_androidtouch.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22 
23 #if SDL_VIDEO_DRIVER_ANDROID
24 
25 #include <android/log.h>
26 
27 #include "SDL_events.h"
28 #include "../../events/SDL_mouse_c.h"
29 #include "../../events/SDL_touch_c.h"
30 #include "SDL_log.h"
31 
32 #include "SDL_androidtouch.h"
33 
34 
35 #define ACTION_DOWN 0
36 #define ACTION_UP 1
37 #define ACTION_MOVE 2
38 #define ACTION_CANCEL 3
39 #define ACTION_OUTSIDE 4
40 /* The following two are deprecated but it seems they are still emitted (instead the corresponding ACTION_UP/DOWN) as of Android 3.2 */
41 #define ACTION_POINTER_1_DOWN 5
42 #define ACTION_POINTER_1_UP 6
43 
44 static SDL_FingerID leftFingerDown = 0;
45 
46 static void Android_GetWindowCoordinates(float x, float y,
47  int *window_x, int *window_y)
48 {
49  int window_w, window_h;
50 
51  SDL_GetWindowSize(Android_Window, &window_w, &window_h);
52  *window_x = (int)(x * window_w);
53  *window_y = (int)(y * window_h);
54 }
55 
56 void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p)
57 {
58  SDL_TouchID touchDeviceId = 0;
59  SDL_FingerID fingerId = 0;
60  int window_x, window_y;
61 
62  if (!Android_Window) {
63  return;
64  }
65 
66  touchDeviceId = (SDL_TouchID)touch_device_id_in;
67  if (SDL_AddTouch(touchDeviceId, "") < 0) {
68  SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
69  }
70 
71  fingerId = (SDL_FingerID)pointer_finger_id_in;
72  switch (action) {
73  case ACTION_DOWN:
74  case ACTION_POINTER_1_DOWN:
75  if (!leftFingerDown) {
76  Android_GetWindowCoordinates(x, y, &window_x, &window_y);
77 
78  /* send moved event */
79  SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
80 
81  /* send mouse down event */
83 
84  leftFingerDown = fingerId;
85  }
86  SDL_SendTouch(touchDeviceId, fingerId, SDL_TRUE, x, y, p);
87  break;
88  case ACTION_MOVE:
89  if (!leftFingerDown) {
90  Android_GetWindowCoordinates(x, y, &window_x, &window_y);
91 
92  /* send moved event */
93  SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
94  }
95  SDL_SendTouchMotion(touchDeviceId, fingerId, x, y, p);
96  break;
97  case ACTION_UP:
98  case ACTION_POINTER_1_UP:
99  if (fingerId == leftFingerDown) {
100  /* send mouse up */
102  leftFingerDown = 0;
103  }
104  SDL_SendTouch(touchDeviceId, fingerId, SDL_FALSE, x, y, p);
105  break;
106  default:
107  break;
108  }
109 }
110 
111 #endif /* SDL_VIDEO_DRIVER_ANDROID */
112 
113 /* vi: set ts=4 sw=4 expandtab: */
Sint64 SDL_TouchID
Definition: SDL_touch.h:41
#define NULL
Definition: ftobjs.h:61
Sint64 SDL_FingerID
Definition: SDL_touch.h:42
EGLSurface EGLint x
Definition: eglext.h:293
int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down, float x, float y, float pressure)
Definition: SDL_touch.c:213
void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p)
DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
Get the size of a window&#39;s client area.
Definition: SDL_video.c:1638
#define SDL_TOUCH_MOUSEID
Definition: SDL_touch.h:53
int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, float x, float y, float pressure)
Definition: SDL_touch.c:275
int
Definition: SDL_systhread.c:37
int SDL_SendMouseMotion(SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
Definition: SDL_mouse.c:178
#define SDL_BUTTON_LEFT
Definition: SDL_mouse.h:204
GLfloat GLfloat p
Definition: glew.h:14938
SDL_Window * Android_Window
int SDL_AddTouch(SDL_TouchID touchID, const char *name)
Definition: SDL_touch.c:130
EGLSurface EGLint EGLint y
Definition: eglext.h:293
DECLSPEC void SDLCALL SDL_Log(const char *fmt,...)
Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
Definition: SDL_log.c:173
#define SDL_PRESSED
Definition: SDL_events.h:50
#define SDL_RELEASED
Definition: SDL_events.h:49
int SDL_SendMouseButton(SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
Definition: SDL_mouse.c:276