#include <InterfaceKit.h>
#include <OpenGLKit.h>
#include "../../video/bwindow/SDL_bkeyboard.h"
#include "SDL_config.h"
#include "SDL_video.h"
#include "../../events/SDL_events_c.h"
#include "../../video/bwindow/SDL_bframebuffer.h"
#include <vector>
Go to the source code of this file.
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enum | ToSDL {
BAPP_MOUSE_MOVED,
BAPP_MOUSE_BUTTON,
BAPP_MOUSE_WHEEL,
BAPP_KEY,
BAPP_REPAINT,
BAPP_MAXIMIZE,
BAPP_MINIMIZE,
BAPP_RESTORE,
BAPP_SHOW,
BAPP_HIDE,
BAPP_MOUSE_FOCUS,
BAPP_KEYBOARD_FOCUS,
BAPP_WINDOW_CLOSE_REQUESTED,
BAPP_WINDOW_MOVED,
BAPP_WINDOW_RESIZED,
BAPP_SCREEN_CHANGED
} |
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Enumerator |
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BAPP_MOUSE_MOVED |
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BAPP_MOUSE_BUTTON |
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BAPP_MOUSE_WHEEL |
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BAPP_KEY |
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BAPP_REPAINT |
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BAPP_MAXIMIZE |
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BAPP_MINIMIZE |
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BAPP_RESTORE |
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BAPP_SHOW |
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BAPP_HIDE |
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BAPP_MOUSE_FOCUS |
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BAPP_KEYBOARD_FOCUS |
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BAPP_WINDOW_CLOSE_REQUESTED |
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BAPP_WINDOW_MOVED |
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BAPP_WINDOW_RESIZED |
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BAPP_SCREEN_CHANGED |
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Definition at line 56 of file SDL_BApp.h.