zenilib  0.5.3.0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
PoolAlloc.h
Go to the documentation of this file.
1 //
2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef _POOLALLOC_INCLUDED_
8 #define _POOLALLOC_INCLUDED_
9 
10 #ifdef _DEBUG
11 #define GUARD_BLOCKS // define to enable guard block sanity checking
12 #endif
13 
14 //
15 // This header defines an allocator that can be used to efficiently
16 // allocate a large number of small requests for heap memory, with the
17 // intention that they are not individually deallocated, but rather
18 // collectively deallocated at one time.
19 //
20 // This simultaneously
21 //
22 // * Makes each individual allocation much more efficient; the
23 // typical allocation is trivial.
24 // * Completely avoids the cost of doing individual deallocation.
25 // * Saves the trouble of tracking down and plugging a large class of leaks.
26 //
27 // Individual classes can use this allocator by supplying their own
28 // new and delete methods.
29 //
30 // STL containers can use this allocator by using the pool_allocator
31 // class as the allocator (second) template argument.
32 //
33 
34 #include <stddef.h>
35 #include <string.h>
36 #include <vector>
37 
38 // If we are using guard blocks, we must track each indivual
39 // allocation. If we aren't using guard blocks, these
40 // never get instantiated, so won't have any impact.
41 //
42 
43 class TAllocation {
44 public:
45  TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
46  size(size), mem(mem), prevAlloc(prev) {
47  // Allocations are bracketed:
48  // [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
49  // This would be cleaner with if (guardBlockSize)..., but that
50  // makes the compiler print warnings about 0 length memsets,
51  // even with the if() protecting them.
52 #ifdef GUARD_BLOCKS
53  memset(preGuard(), guardBlockBeginVal, guardBlockSize);
54  memset(data(), userDataFill, size);
55  memset(postGuard(), guardBlockEndVal, guardBlockSize);
56 #endif
57  }
58 
59  void check() const {
60  checkGuardBlock(preGuard(), guardBlockBeginVal, "before");
61  checkGuardBlock(postGuard(), guardBlockEndVal, "after");
62  }
63 
64  void checkAllocList() const;
65 
66  // Return total size needed to accomodate user buffer of 'size',
67  // plus our tracking data.
68  inline static size_t allocationSize(size_t size) {
69  return size + 2 * guardBlockSize + headerSize();
70  }
71 
72  // Offset from surrounding buffer to get to user data buffer.
73  inline static unsigned char* offsetAllocation(unsigned char* m) {
74  return m + guardBlockSize + headerSize();
75  }
76 
77 private:
78  void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const;
79 
80  // Find offsets to pre and post guard blocks, and user data buffer
81  unsigned char* preGuard() const { return mem + headerSize(); }
82  unsigned char* data() const { return preGuard() + guardBlockSize; }
83  unsigned char* postGuard() const { return data() + size; }
84 
85  size_t size; // size of the user data area
86  unsigned char* mem; // beginning of our allocation (pts to header)
87  TAllocation* prevAlloc; // prior allocation in the chain
88 
89  // Support MSVC++ 6.0
90  const static unsigned char guardBlockBeginVal;
91  const static unsigned char guardBlockEndVal;
92  const static unsigned char userDataFill;
93 
94  const static size_t guardBlockSize;
95 #ifdef GUARD_BLOCKS
96  inline static size_t headerSize() { return sizeof(TAllocation); }
97 #else
98  inline static size_t headerSize() { return 0; }
99 #endif
100 };
101 
102 //
103 // There are several stacks. One is to track the pushing and popping
104 // of the user, and not yet implemented. The others are simply a
105 // repositories of free pages or used pages.
106 //
107 // Page stacks are linked together with a simple header at the beginning
108 // of each allocation obtained from the underlying OS. Multi-page allocations
109 // are returned to the OS. Individual page allocations are kept for future
110 // re-use.
111 //
112 // The "page size" used is not, nor must it match, the underlying OS
113 // page size. But, having it be about that size or equal to a set of
114 // pages is likely most optimal.
115 //
117 public:
118  TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16);
119 
120  //
121  // Don't call the destructor just to free up the memory, call pop()
122  //
123  ~TPoolAllocator();
124 
125  //
126  // Call push() to establish a new place to pop memory too. Does not
127  // have to be called to get things started.
128  //
129  void push();
130 
131  //
132  // Call pop() to free all memory allocated since the last call to push(),
133  // or if no last call to push, frees all memory since first allocation.
134  //
135  void pop();
136 
137  //
138  // Call popAll() to free all memory allocated.
139  //
140  void popAll();
141 
142  //
143  // Call allocate() to actually acquire memory. Returns 0 if no memory
144  // available, otherwise a properly aligned pointer to 'numBytes' of memory.
145  //
146  void* allocate(size_t numBytes);
147 
148  //
149  // There is no deallocate. The point of this class is that
150  // deallocation can be skipped by the user of it, as the model
151  // of use is to simultaneously deallocate everything at once
152  // by calling pop(), and to not have to solve memory leak problems.
153  //
154 
155 protected:
156  friend struct tHeader;
157 
158  struct tHeader {
160  nextPage(nextPage),
161  pageCount(pageCount)
162 #ifdef GUARD_BLOCKS
163  , lastAllocation(0)
164 #endif
165  { }
166 
168 #ifdef GUARD_BLOCKS
169  if (lastAllocation)
170  lastAllocation->checkAllocList();
171 #endif
172  }
173 
175  size_t pageCount;
176 #ifdef GUARD_BLOCKS
177  TAllocation* lastAllocation;
178 #endif
179  };
180 
181  struct tAllocState {
182  size_t offset;
184  };
185  typedef std::vector<tAllocState> tAllocStack;
186 
187  // Track allocations if and only if we're using guard blocks
188  void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) {
189 #ifdef GUARD_BLOCKS
190  new(memory) TAllocation(numBytes, memory, block->lastAllocation);
191  block->lastAllocation = reinterpret_cast<TAllocation*>(memory);
192 #endif
193  // This is optimized entirely away if GUARD_BLOCKS is not defined.
194  return TAllocation::offsetAllocation(memory);
195  }
196 
197  size_t pageSize; // granularity of allocation from the OS
198  size_t alignment; // all returned allocations will be aligned at
199  // this granularity, which will be a power of 2
201  size_t headerSkip; // amount of memory to skip to make room for the
202  // header (basically, size of header, rounded
203  // up to make it aligned
204  size_t currentPageOffset; // next offset in top of inUseList to allocate from
205  tHeader* freeList; // list of popped memory
206  tHeader* inUseList; // list of all memory currently being used
207  tAllocStack stack; // stack of where to allocate from, to partition pool
208 
209  int numCalls; // just an interesting statistic
210  size_t totalBytes; // just an interesting statistic
211 private:
212  TPoolAllocator& operator=(const TPoolAllocator&); // dont allow assignment operator
213  TPoolAllocator(const TPoolAllocator&); // dont allow default copy constructor
214 };
215 
216 
217 //
218 // There could potentially be many pools with pops happening at
219 // different times. But a simple use is to have a global pop
220 // with everyone using the same global allocator.
221 //
223 extern void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator);
224 
225 //
226 // This STL compatible allocator is intended to be used as the allocator
227 // parameter to templatized STL containers, like vector and map.
228 //
229 // It will use the pools for allocation, and not
230 // do any deallocation, but will still do destruction.
231 //
232 template<class T>
234 public:
235  typedef size_t size_type;
236  typedef ptrdiff_t difference_type;
237  typedef T* pointer;
238  typedef const T* const_pointer;
239  typedef T& reference;
240  typedef const T& const_reference;
241  typedef T value_type;
242 
243  template<class Other>
244  struct rebind {
246  };
247  pointer address(reference x) const { return &x; }
249 
253 
254  template <class Other>
256  allocator = p.allocator;
257  return *this;
258  }
259 
260  template<class Other>
262 
263 #if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR)
264  // libCStd on some platforms have a different allocate/deallocate interface.
265  // Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be
266  // allocated, not the number of elements.
267  void* allocate(size_type n) {
268  return getAllocator().allocate(n);
269  }
270  void* allocate(size_type n, const void*) {
271  return getAllocator().allocate(n);
272  }
273  void deallocate(void*, size_type) {}
274 #else
276  return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
277  }
278  pointer allocate(size_type n, const void*) {
279  return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
280  }
282 #endif // _RWSTD_ALLOCATOR
283 
284  void construct(pointer p, const T& val) { new ((void *)p) T(val); }
285  void destroy(pointer p) { p->T::~T(); }
286 
287  bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); }
288  bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); }
289 
290  size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
291  size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
292 
294  TPoolAllocator& getAllocator() const { return *allocator; }
295 
296 protected:
298 };
299 
300 #endif // _POOLALLOC_INCLUDED_
void * allocate(size_t numBytes)
Definition: PoolAlloc.cpp:206
tHeader * inUseList
Definition: PoolAlloc.h:206
bool operator==(const pool_allocator &rhs) const
Definition: PoolAlloc.h:287
GLuint const GLfloat * val
Definition: glew.h:2715
void setAllocator(TPoolAllocator *a)
Definition: PoolAlloc.h:293
ptrdiff_t difference_type
Definition: PoolAlloc.h:236
TPoolAllocator * GetGlobalPoolAllocator()
Definition: PoolAlloc.cpp:36
size_t totalBytes
Definition: PoolAlloc.h:210
static size_t allocationSize(size_t size)
Definition: PoolAlloc.h:68
static unsigned char * offsetAllocation(unsigned char *m)
Definition: PoolAlloc.h:73
GLclampd n
Definition: glew.h:7287
EGLSurface EGLint x
Definition: eglext.h:293
#define memset
Definition: SDL_malloc.c:633
pointer allocate(size_type n, const void *)
Definition: PoolAlloc.h:278
GLboolean GLboolean GLboolean GLboolean a
Definition: glew.h:8736
void destroy(pointer p)
Definition: PoolAlloc.h:285
TPoolAllocator * allocator
Definition: PoolAlloc.h:297
tHeader * freeList
Definition: PoolAlloc.h:205
pool_allocator(const pool_allocator< T > &p)
Definition: PoolAlloc.h:252
size_t pageSize
Definition: PoolAlloc.h:197
size_t alignment
Definition: PoolAlloc.h:198
size_t currentPageOffset
Definition: PoolAlloc.h:204
pool_allocator(TPoolAllocator &a)
Definition: PoolAlloc.h:251
void checkAllocList() const
Definition: PoolAlloc.cpp:290
const T * const_pointer
Definition: PoolAlloc.h:238
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl2ext.h:848
tHeader(tHeader *nextPage, size_t pageCount)
Definition: PoolAlloc.h:159
void check() const
Definition: PoolAlloc.h:59
pointer address(reference x) const
Definition: PoolAlloc.h:247
GLfloat GLfloat p
Definition: glew.h:14938
TAllocation(size_t size, unsigned char *mem, TAllocation *prev=0)
Definition: PoolAlloc.h:45
TPoolAllocator & getAllocator() const
Definition: PoolAlloc.h:294
size_type max_size(int size) const
Definition: PoolAlloc.h:291
const_pointer address(const_reference x) const
Definition: PoolAlloc.h:248
const T & const_reference
Definition: PoolAlloc.h:240
size_t size_type
Definition: PoolAlloc.h:235
size_t alignmentMask
Definition: PoolAlloc.h:200
size_t headerSkip
Definition: PoolAlloc.h:201
void SetGlobalPoolAllocator(TPoolAllocator *poolAllocator)
Definition: PoolAlloc.cpp:42
void deallocate(pointer, size_type)
Definition: PoolAlloc.h:281
TPoolAllocator(int growthIncrement=8 *1024, int allocationAlignment=16)
Definition: PoolAlloc.cpp:52
pool_allocator< T > & operator=(const pool_allocator< Other > &p)
Definition: PoolAlloc.h:255
pool_allocator(const pool_allocator< Other > &p)
Definition: PoolAlloc.h:261
bool operator!=(const pool_allocator &rhs) const
Definition: PoolAlloc.h:288
void * initializeAllocation(tHeader *block, unsigned char *memory, size_t numBytes)
Definition: PoolAlloc.h:188
pointer allocate(size_type n)
Definition: PoolAlloc.h:275
size_type max_size() const
Definition: PoolAlloc.h:290
pool_allocator< Other > other
Definition: PoolAlloc.h:245
tAllocStack stack
Definition: PoolAlloc.h:207
std::vector< tAllocState > tAllocStack
Definition: PoolAlloc.h:185
void construct(pointer p, const T &val)
Definition: PoolAlloc.h:284
GLsizei size
Definition: gl2ext.h:1467
const GLdouble * m
Definition: glew.h:8385