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OutputGLSL.h
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1 //
2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_
8 #define CROSSCOMPILERGLSL_OUTPUTGLSL_H_
9 
11 
13 {
14 public:
16  ShArrayIndexClampingStrategy clampingStrategy,
17  ShHashFunction64 hashFunction,
18  NameMap& nameMap,
19  TSymbolTable& symbolTable);
20 
21 protected:
22  virtual bool writeVariablePrecision(TPrecision);
23  virtual void visitSymbol(TIntermSymbol* node);
24 };
25 
26 #endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_
TInfoSinkBase & objSink()
virtual bool writeVariablePrecision(TPrecision)
Definition: OutputGLSL.cpp:18
khronos_uint64_t(* ShHashFunction64)(const char *, size_t)
Definition: ShaderLang.h:197
std::map< TPersistString, TPersistString > NameMap
Definition: HashNames.h:17
ShArrayIndexClampingStrategy
Definition: ShaderLang.h:175
virtual void visitSymbol(TIntermSymbol *node)
Definition: OutputGLSL.cpp:23
TOutputGLSL(TInfoSinkBase &objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, NameMap &nameMap, TSymbolTable &symbolTable)
Definition: OutputGLSL.cpp:9
TPrecision
Definition: BaseTypes.h:13