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OutputGLSL.cpp
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1 //
2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "compiler/OutputGLSL.h"
8 
10  ShArrayIndexClampingStrategy clampingStrategy,
11  ShHashFunction64 hashFunction,
12  NameMap& nameMap,
13  TSymbolTable& symbolTable)
14  : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
15 {
16 }
17 
19 {
20  return false;
21 }
22 
24 {
25  TInfoSinkBase& out = objSink();
26 
27  if (node->getSymbol() == "gl_FragDepthEXT")
28  {
29  out << "gl_FragDepth";
30  }
31  else
32  {
34  }
35 }
TInfoSinkBase & objSink()
virtual bool writeVariablePrecision(TPrecision)
Definition: OutputGLSL.cpp:18
khronos_uint64_t(* ShHashFunction64)(const char *, size_t)
Definition: ShaderLang.h:197
std::map< TPersistString, TPersistString > NameMap
Definition: HashNames.h:17
ShArrayIndexClampingStrategy
Definition: ShaderLang.h:175
virtual void visitSymbol(TIntermSymbol *node)
Definition: OutputGLSL.cpp:23
virtual void visitSymbol(TIntermSymbol *node)
TOutputGLSL(TInfoSinkBase &objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, NameMap &nameMap, TSymbolTable &symbolTable)
Definition: OutputGLSL.cpp:9
TPrecision
Definition: BaseTypes.h:13
const TString & getSymbol() const
Definition: intermediate.h:349