zenilib
0.5.3.0
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#include "compiler/BuiltInFunctionEmulator.h"
#include "compiler/DetectCallDepth.h"
#include "compiler/ForLoopUnroll.h"
#include "compiler/Initialize.h"
#include "compiler/InitializeParseContext.h"
#include "compiler/MapLongVariableNames.h"
#include "compiler/ParseHelper.h"
#include "compiler/RenameFunction.h"
#include "compiler/ShHandle.h"
#include "compiler/ValidateLimitations.h"
#include "compiler/VariablePacker.h"
#include "compiler/depgraph/DependencyGraph.h"
#include "compiler/depgraph/DependencyGraphOutput.h"
#include "compiler/timing/RestrictFragmentShaderTiming.h"
#include "compiler/timing/RestrictVertexShaderTiming.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
Go to the source code of this file.
Functions | |
bool | isWebGLBasedSpec (ShShaderSpec spec) |
bool isWebGLBasedSpec | ( | ShShaderSpec | spec | ) |
Definition at line 24 of file Compiler.cpp.
References SH_CSS_SHADERS_SPEC, and SH_WEBGL_SPEC.
Referenced by TCompiler::compile(), TParseContext::reservedErrorCheck(), and TParseContext::structNestingErrorCheck().