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BuiltInFunctionEmulator.h
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1 //
2 // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
8 #define COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
9 
10 #include "GLSLANG/ShaderLang.h"
11 
12 #include "compiler/InfoSink.h"
13 #include "compiler/intermediate.h"
14 
15 //
16 // This class decides which built-in functions need to be replaced with the
17 // emulated ones.
18 // It's only a workaround for OpenGL driver bugs, and isn't needed in general.
19 //
21 public:
23  // Records that a function is called by the shader and might needs to be
24  // emulated. If the function's group is not in mFunctionGroupFilter, this
25  // becomes an no-op.
26  // Returns true if the function call needs to be replaced with an emulated
27  // one.
28  bool SetFunctionCalled(TOperator op, const TType& param);
29  bool SetFunctionCalled(
30  TOperator op, const TType& param1, const TType& param2);
31 
32  // Output function emulation definition. This should be before any other
33  // shader source.
34  void OutputEmulatedFunctionDefinition(TInfoSinkBase& out, bool withPrecision) const;
35 
37 
38  void Cleanup();
39 
40  // "name(" becomes "webgl_name_emu(".
42 
43 private:
44  //
45  // Built-in functions.
46  //
47  enum TBuiltInFunction {
48  TFunctionCos1 = 0, // float cos(float);
49  TFunctionCos2, // vec2 cos(vec2);
50  TFunctionCos3, // vec3 cos(vec3);
51  TFunctionCos4, // vec4 cos(vec4);
52 
53  TFunctionDistance1_1, // float distance(float, float);
54  TFunctionDistance2_2, // vec2 distance(vec2, vec2);
55  TFunctionDistance3_3, // vec3 distance(vec3, vec3);
56  TFunctionDistance4_4, // vec4 distance(vec4, vec4);
57 
58  TFunctionDot1_1, // float dot(float, float);
59  TFunctionDot2_2, // vec2 dot(vec2, vec2);
60  TFunctionDot3_3, // vec3 dot(vec3, vec3);
61  TFunctionDot4_4, // vec4 dot(vec4, vec4);
62 
63  TFunctionLength1, // float length(float);
64  TFunctionLength2, // float length(vec2);
65  TFunctionLength3, // float length(vec3);
66  TFunctionLength4, // float length(vec4);
67 
68  TFunctionNormalize1, // float normalize(float);
69  TFunctionNormalize2, // vec2 normalize(vec2);
70  TFunctionNormalize3, // vec3 normalize(vec3);
71  TFunctionNormalize4, // vec4 normalize(vec4);
72 
73  TFunctionReflect1_1, // float reflect(float, float);
74  TFunctionReflect2_2, // vec2 reflect(vec2, vec2);
75  TFunctionReflect3_3, // vec3 reflect(vec3, vec3);
76  TFunctionReflect4_4, // vec4 reflect(vec4, vec4);
77 
78  TFunctionUnknown
79  };
80 
81  TBuiltInFunction IdentifyFunction(TOperator op, const TType& param);
82  TBuiltInFunction IdentifyFunction(
83  TOperator op, const TType& param1, const TType& param2);
84 
85  bool SetFunctionCalled(TBuiltInFunction function);
86 
87  std::vector<TBuiltInFunction> mFunctions;
88 
89  const bool* mFunctionMask; // a boolean flag for each function.
90  const char** mFunctionSource;
91 };
92 
93 #endif // COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
TOperator
Definition: intermediate.h:29
GLenum GLint param
Definition: gl2ext.h:1491
EGLImageKHR EGLint * name
Definition: eglext.h:284
Definition: Types.h:93
bool SetFunctionCalled(TOperator op, const TType &param)
static TString GetEmulatedFunctionName(const TString &name)
std::basic_string< char, std::char_traits< char >, TStringAllocator > TString
Definition: Common.h:41
BuiltInFunctionEmulator(ShShaderType shaderType)
ShShaderType
Definition: ShaderLang.h:48
void MarkBuiltInFunctionsForEmulation(TIntermNode *root)
void OutputEmulatedFunctionDefinition(TInfoSinkBase &out, bool withPrecision) const