Week |
Date |
Time |
Readings Due |
Assignments |
Class Content |
1 |
Wednesday, January 4
Slides 01
|
2:30 PM |
IGDPD Chapter 1 |
|
|
Course Overview |
Introduction to Unity3D |
Bartok |
|
2 |
Monday, January 9
Slides 02
|
2:30 PM |
IGDPD Chapter 27 |
|
|
Debugging in Unity |
Some Software Design Patterns for C# games: Update, Component, Double Buffer, State, Singleton, Factory, Decorator, Delegate, ... |
Game Engine Basics |
zenilib |
|
2 |
Wednesday, January 11
Slides 03
|
2:30 PM |
IGDPD Chapter 24 Pages 815‑817 |
|
Assign Project 1 – Classic Game |
Research and Analysis |
Burndown Charts and Agile Methodology |
|
3 |
Monday, January 16 |
NO CLASS |
|
|
|
Martin Luther King, Jr. Day Symposia |
3 |
Wednesday, January 18
Slides 04
|
2:30 PM |
IGDPD Chapters 2 and 3 |
|
Project 1 – Progress Milestone (Playtest) |
Working in Teams |
Introduction to Game Design |
Thinking Like a Designer |
|
4 |
Monday, January 23
Slides 05
|
2:30 PM |
IGDPD Chapter 3, 5, and 13 |
|
|
Discussion of Game Analysis Frameworks |
The Inscribed and Dynamic Layers |
Guiding the Player |
|
4 |
Wednesday, January 25 |
2:30 PM |
|
|
Project 1 – Alpha Due |
|
5 |
Monday, January 30
|
2:30 PM |
IGDPD Chapter 7 |
|
|
|
5 |
Wednesday, February 1
Slides 07
|
2:30 PM |
|
Assign Project 2 – Individual Prototype |
Project 1 – Final Due |
Brainstorming and Ideation |
Project 2 – Kickoff |
Puzzle Design |
|
6 |
Monday, February 6
|
2:30 PM |
IGDPD Chapter 12 |
|
|
Juiciness in Games |
Project 2 – Discussion and Playtesting |
|
6 |
Wednesday, February 8
|
2:30 PM |
|
Project 2 – Gold Spike Due |
|
|
7 |
Monday, February 13
|
2:30 PM |
|
|
|
|
7 |
Wednesday, February 15
|
2:30 PM |
|
Project 2 – Final Due |
Assign Project 3 – Showcase Project |
Project 3 – Assignment Kickoff |
Brainstorming and Ideation Activity |
|
8 |
Monday, February 20 |
2:30 PM |
|
|
Project 3 – Concept Due |
|
8 |
Wednesday, February 22
|
2:30 PM |
|
|
|
|
|
Monday, February 27 |
NO CLASS |
|
|
|
Spring Break |
|
Wednesday, March 1 |
NO CLASS |
|
|
|
Spring Break |
9 |
Monday, March 6 |
2:30 PM |
|
|
Project 3 – Prototype Due |
Project 3 – Whole-Class Presentation of Prototypes |
|
9 |
Wednesday, March 8 |
2:30 PM |
|
|
|
Women and Video Games |
10 |
Monday, March 13 |
2:30 PM |
|
|
Project 3 – Gold Spike Due |
|
10 |
Wednesday, March 15 |
2:30 PM |
|
Assign Project 3 – Music Class Information |
|
|
11 |
Monday, March 20 |
2:30 PM |
|
Assign Project 3 – Pivot Playtest |
Project 3 – Alpha Cutoff |
|
11 |
Wednesday, March 22 |
2:30 PM |
|
Project 3 – Music Class Information Cutoff |
|
|
12 |
Monday, March 27 |
2:30 PM |
|
Project 3 – Pivot Playtest Cutoff |
|
|
12 |
Wednesday, March 29 |
2:30 PM |
|
|
|
|
13 |
Monday, April 3 |
2:30 PM |
|
Assign Project 3 – Polish Playtest |
Project 3 – Beta Due |
Project 3 – Polish Playtest Partner Teams Assigned |
|
13 |
Wednesday, April 5 |
2:30 PM |
|
|
|
Business of Games |
Showing Your Games |
Graphics |
|
14 |
Monday, April 10 |
2:30 PM |
|
Project 3 – Polish Playtest Cutoff |
|
Project 3 – Polish Playtest Partner Team Meetings |
Project 3 – Whole-Class Beta Presentations |
|
14 |
Wednesday, April 12 |
2:30 PM |
|
Project 3 – Trailers |
|
Project 3 – Trailer Presentations and Critique |
|
15 |
Thursday, April 13 |
12:00 PM |
|
|
|
Design Expo Winter 2017 |
15 |
Monday, April 17 |
2:30 PM |
|
Project 3 – Updated Trailers |
Project 3 – Gamma Due |
|
15 |
Thursday, April 20 |
7:00 PM |
|
|
|
Special: Connecting the Game Dev Community: April Exhibition at Eastern Michigan |
15 |
Friday, April 21 |
6:00 PM |
|
|
Project 3 – Final Due |
EECS 494 Computer Games Showcase in the Bob and Betty Beyster Building Atrium – PARTICIPATION REQUIRED |