Games written by Alex Kerfoot

Here is my resume. If you make good games, I want to work with you.

Haunt 2

Haunt 2 - an extensive group research project, formed by connecting the Unreal Engine with Soar, a cognitive modeling architecture.

Disarm Or Die

Disarm or Die - a simple "arcade" game project

Out Of Body

Out Of Body - a text adventure

Robot Fight

Robot Fight - a 3D fighting game.
(Requires a decent video card and/or processor. Framerate is not adjusted so game speed may vary wildly depending on your computer's specs.)

Gunkimono: The Gempei Wars

Gunkimono Final Release for EECS 494 Game Showcase - a 2D Samurai RPG. Breakthrough battle-system created by yours truly.

Robot Fight and Gunkimono were group projects and I couldn't have done them without help of Dan Levi and Olivia Zinn, and Jeff Miller and Adam Tercala, respectively

Bog Wars

A test-bed for various AI techniques. My group chose to use a rule-based system, namely Soar.

Soar/BogWars Design Doc

Boggle I-link Specs(Up-to-date 4/13)

Final BogSoar Release - Uses any version of SGIO you can find.