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Weeks after the incident at the Speakeasy, and shortly after
Peter had fully recovered, the investigators all received notice of an
assignment in Madison, Wisconsin. They were told that five disappearances
had taken place over the last four months, and that the last one had been
a Xenobiotics field agent.
Note: The "vampire" died after ten days of isolation in a
federal prison.
After two nights' work, they find Mr. Williamson, and find
that he is in an advanced state of shock. They eventually discover that
he really wants to go home, and must take an envelope which contains three
invitations back with him. They drive him to his house, and are almost
immediately assaulted by [put name here later]. They shoot him
enough times to liquify him, and then search the house. They find the
remains of the elderly lady from whom Arthur and [name] stole the
house, as well as a bed with handcuffs and whips. They turn Arthur over to
Christopher for medical treatment, and then get ready for the party.
Using the invitations they got from Arthur Williamson, the
group goes to the costume party, located on a remote island in the Gulf of
Mexico. Following is a list of their costumes:
Note: For the next month, Claire tried to get a hold of
Jackson Green. He had hinted privately that he knew somthing about
Claire's mysterious mother. However, he remained completely
unapproachable to her for the entire month.
On April 1, 1997, Christopher asked the investigators to
meet him at the Hyatt Regency Hotel in Chicago. In attendance were
Claire, Duncan, Peter, and two newcomers. Christopher told them that
Xenobiotics would like them to investigate a supposed haunted house. The
strange (and possibly unhinged) owner, Maurice Van Laaden, refused to sell
the house until it could be proven to him that the house was no longer
haunted. The investigators drove to Grand Rapids to check out the house
and meet Maurice.
***Chapter not complete*** Hope you've enjoyed your stay. If you have,
write me! If you haven't, uhm, you don't HAVE to tell me...
Prolog
Once again, the
simple-sounding invitation draws an unlikely band of humans together to
fight the unknown. For most of them, one of the biggest unknowns is why
they were invited in the first place...
(In alphabetical order):
All of the individuals arrived at the lounge in the Speakeasy
Bar & Grill, except for Lewis, who was ill. Each one had been enticed to
the meeting with a misleading piece of information. Once gathered, they
met Christopher, a man who refused to give his last name. Christopher
told them that they had been chosen by the corporation that he represented
because of their unique qualities and/or experiences. Xenobiotics would
pay their employers for their services. The investigators would be given
assignments and a small equipment allowance.
Private detective with part-time inclination
toward stand-up comedy. Carries a very large gun (Desert Eagle
IMI).
Archaeologist. Highly scorned in her
field due to serious investigations into occult practices. Unbeknownst
granddaughter of Dr. E. A. George Trenton; carries George's trusty
sawed-off shotgun.
Government security operative. Possesses
several departmental honors for diligence and exceptional service.
Relentless reporter for "N-Mag Weekly" (a
competitor of Weekly World News). Sees the investigators as a prime
opportunity for new stories. Bullet magnet.
Government security operative. Junior
partner to Duncan Carlyle. Tends toward dark humor. Grandson of Griswold
Lewis; has antique Ouija board and silver dagger-shuttle on display on
office wall.
Computer systems security programmer.
Cannot officially be given recogition for his best achievements, due to
legal circumstances.
Forensic
investigator. His presence often adds calmness and clarity to the group.
Self-proclaimed shaman for his Lakotan settlement. Haunted by a vision of
impending doom, Michael is one of the most spiritually influenced in the
group.
After all of the investigators agreed (some reluctantly) to
sign up, the Speakeasy was held up by a band of terrorists. Those
investigators with guns used them well, and saved the lives of most of the
party-goers. The attack was strange from the start, but began to show
real weirdness when three of the gunmen went into berserker rages, one
after the other, in exactly the same way. Though not involved in the
combat directly, Peter was shot three times, and had to be rushed to the
emergency room.Chapter One: Light of the Moon
The disappearances in Madison, Wisconsin go largely
unnoticed until a Xenobiotics agent goes missing.
Soon after they had all checked into their pre-registered
rooms, the party split up to check out the last-known locations for each
disappearance. Only one site had any real clues, as the tracks had not yet
been erased by time. The tracks of the missing girl had almost been
obliterated by the tracks of a large man; both sets of tracks stopped in
the middle of the road. About a mile away, the investigators found a
run-down shack occupied by an old man. The man claimed to be a hermit,
but admitted to having a weakness for McDonalds. In the meantime, Darren
broke into the police files remotely, and found the local police to be
largely incompetent.
Soon after, six teenagers were killed in an abandoned house.
The killings were ritualistic, and showed that at least one person,
perhaps as many as three, were vampiristic. Troy managed to see one of
the perpetrators just before the murders, but did not realise who or what
he had seen. Several of the investigators stayed overnight in the
abandoned house to see if anyone would come back, but it was a quiet
night. In the meantime, Troy and Peter went to the old hermit's shack to
talk with him again, but could not find him. They did, however, find a
hidden trapdoor in the floor, which lead to a circular stone stairway.
They left without exploring, so that they could get the rest of the
group.
The next day, everyone (except for Nathaniel, who had
paperwork to do) went back to the old man's shack. Darren had managed to
get a search warrant, so nothing stood in their way except for the mangy
old dog on the doorstep. The dog was rather surprising in that is would
not stop defending its home until it was killed. Troy and Peter led the
others inside to show them the circular stairs, but found the trapdoor
locked from below. While Troy began to pry the hinge-pins loose, Darren
went to check behind the shack. On his way, he noticed that the dog's
body was missing. Peter, wondering if he could get some good photographs
of the government agent, turned around and saw the mangled dog standing in
the doorway, growling, and staring back at him with glowing red eyes.
The death dog proved easier to kill this time around (it was
almost falling apart anyway), leaving the investigators free to explore
the dark cellar under the shack. They found it to be fairly big, very
dark, and rather ominous. The main feature of the room was a huge
100-gallon vat, which was about one-quarter full. Entering through a door
on the far wall, the investigators found three upright coffins, one of
which was emitting loud snoring.
The ensuing battle severely wounded one man, outright
vaporized another, and killed Ben, the old hermit. Before he died, Ben
produced a large gem from his pocket, and the world became intently blue
for the investigators. They found themselves in a strange place, with no
apparent horizons, walls, or even floor. The "death dog", looking
slightly younger, ran past them, toward the waiting (also younger) Ben.
The dog was then hit by a passing semi, and killed. The investigators
watched in confusion as Ben healed the dog--and gave it red, glowing eyes.
Ben seemed to become aware of his audience, and died again in a similar
fashion to his REAL death. The blueness faded away.
After interrogating the first "vampire", Claire decided to
experiment with Ben's sapphire. Pricking herself and applying the blood
to the gem, the investigators in the room were transported to Claire's
home. Returning, Troy was able to momentarily bring back a candlestick.
Agent Carlyle submitted the gem for analysis, the "vampire" for suspected
murder, and the facts as he saw them to his superiors.
Additional Note: The supposedly mystical sapphire was removed from the
National Security Agency's Criminal Analysis Lab not long after initial
studies.
Chapter Two: Dream a Little Dream
Some surprise parties have more surprises than others...
After a briefing in Nebraska, the crew is flown to San
Francisco to find Mr. Arthur Williamson, an agent formerly associated with
Xenobiotics. To assist them, they get to talk to the overly emotional
Frederick, Arthur's ex-partner. They discover that Arthur had left the
agency only a month before, and had stopped using his credit cards at
about the same time. They found that he had bought a full set of fishing
gear, and has been visiting low-class bars throughout the San Francisco
area.
Excepting the fact that Claire's afternoon swim was captured
sereptuously on film by Peter, the party preparations and beginning were
perfectly normal. Throughout the party, our heroes were intoduced to a
wide array of strange people:
Midway though the party, Ed Wills had some display cases set up to show
off his latest acquisitions. There was a gold, ingraved plate, a hair
brush made of bone, a silver flute, and a familiarly-shaped ruby. Once
the investigators saw the ruby, they immediately began making plans to
steal it. Unfortunately, someone beat them to it.
Outraged by the thought that someone would steal from him, Mr.
Wills first killed all of the guards that were posted near the gem, then
sent the rest to search the house. Agent Carlyle, using the pseudonym
"Arthur Williamson", convinced Jackson Green to let him help. Carlyle and
a servant found the thief but accidentally killed him. As he died, the
thief used the ruby, and the servant became incredibly strong and terribly
violent. Carlyle and one of the two accompanying guards managed to escape.
Jackson then revealed that he wished to flee the island, and not give Mr.
Wills his ruby. He agreed to take the investigators with him.
Meanwhile, Troy was in the moonlit gardens, playing a deadly
game of hide-and-go-seek with Catherine and two of her friends. He
narrowly escaped getting drained and becoming a vampire as well.
As the group ran for the helecopter pad on the other side of
the island, a storm began to threaten, and the trees on either side of the
path started to grab at them. They did make it safely the helecopter, and
took off. Once inside, the investigators tried to convince Jackson to give
them the ruby. He refused obscurely, saying, "He who knows does not say.
He who says does not know." Eventually, however, Jackson gave up the ruby
and agreed to land at a Xenobiotics air field. Calling ahead, they got
Christopher to pick them up, and all was relatively well.Chapter Three: The Haunted House
What happens when high-tech meets spirit-tech?
Agent Carlyle drove on ahead so he could check some of the
city records on the Van Laaden family. He did not find much, but he did
discover that they had owned the same property for over one hundred and
fifty years. The rest of the investigators arrived later that morning, and
they all went to meet Maurice. He proved to be a slightly slimey sort of
man with very little useful information. Reluctantly agreeing to Michael's
offer to hypnotize him, Maurice revealed that his grandmother had heard
voices in the sitting room, and had sung Celtic lullabies to him. After
some fierce legal negotiation (and some contract re-writing), the
investigators agreed to help Maurice. Duncan, Peter, and Michael went to
the house that evening to check out the grounds outside the property
fence, while Samuel went to talk to the minister that oversaw Maurice's
grandmother's funeral.
Though Samuel's investigations proved useless, Duncan, Peter,
and Michael found much to keep them busy. As they walked around the
property, they discovered a family cemetary close to the border of the
property. Michael scaled the eight foot wrought-iron fence, and used
Peter's handcam to tape the faces of the headstones. Michael scraped his
leg fairly badly on the return climb over the fence, but was able to stop
the bleeding quickly. At the back of the property, the group found a
winding path, which ended 1/4 of a mile away at a huge Ottawa burial
mound. Finding no clues, they continued to circle the property. Aside from
the constant background feeling of despondancy and jealosy that Michael
felt from the plantlife in the area, they did not find much of
anything.
The next morning at dawn, the entire group went back to the
house to try to see anything suspicious. They found nothing. They met
Maurice, who introduced them to the housekeepers, Karl and Hildi. The
couple seemed nervous for some reason, especially when Maurice mentioned
that the couple cleaned the house once a week. Marice left a set of keys
with them, and left.
Working clockwise around the property, they checked the
cemetary (nothing of note), the toolshed (found a shovel with some
rust-brown stains on it), the carriage house (stuffed full of boxes,
crates, etc.), then the house itself. Michael was actually the first to
enter. He tried to talk to the spirit, asking it to go away, but it
responded by making footsteps on the second floor. He called for the rest
of the group, who arrived too late to hear the footsteps. Claire started
to write in the dust on a mirror in the foyer--until the reflection
changed to show her flesh melting. Suitably on guard now, the group began
to explore the rest of the house.
***Volume not complete***
adric (that's
me)