For twenty years as an educator, author, and design advocate, Malcolm McCullough has consistently brought a human-centered approach to emerging practices in digital design. Beginning from computer aided design in architecture, in which he was a pioneer in the 1980s, McCullough eventually reached artists, urbanists, environmental psychologists, digital fabricators, and usability professionals. His 1996 book Abstracting Craft found an interdisciplinary audience for the creative work practices behind the digital economy. His 2004 book, Digital Ground--Architecture, Pervasive Computing, and Environmental Knowing, offered a theory of place for interaction design. McCullough has given over thirty invited lectures and keynotes in over a dozen countries. Prior to joining the architecture faculty at the University of Michigan. He served at Carnegie Mellon; and for ten years at Harvard. He experienced silicon valley briefly as a product manager at early Autodesk and later as a visitor-in-residence at Xerox PARC, all back in the 20th century. Currently he is writing a book on environmental histories of locative media.

Abstract
What is an environmental history of urban inscriptions? How does pervasive computing shift that concern? From graffiti to state proclamations to the contentions of branding, and from petroglyphs to banners to lit facades, the architecture of the city has been layered with lasting messages. While some kinds of inscriptions have always been admired and others regarded as nuisance, and while prominent inscriptions must have held some greater power in a less information-saturated world, today’s developments accelerate the pace, scale, and responsiveness of fixed communications to the point where these issues transform. Environmental history asks how humanity has transformed relations of nature and artifice.
Where's the Blog?:
My current manuscript on environmental histories of locative media remains not yet blogworthy, but has a few notes at www.ambientinterface.com
Upcoming lectures
IxD, Savannah
The
Mobile City, Rotterdam
Recent lectures:
Pervasive
Learning 07, Odense
Media Architecture 2007, London
Last year's papers:
On Urban Markup (Leonardo
Electronic Almanac)
On the
Urbanism of Locative Media (Places)
Networked Cities
A multidisciplinary creative seminar with a
focus on the urbanism of locative media.
Outline (PDF)
Information Design for Architects
Visual explanations in three or more dimensions
Outline (PDF)
Environment and Technology
Was a two year offering that has become the basis of my current writing.
Outline (PDF)
Architecture Thesis Program
20 questions...
"Perimeter Projects" graduate architecture studio...
2007: DEWPOINT: atmosphere becomes figurative (PDF)
2006: JUICE: reconfiguring the fixtures and flows of food
2005: AQUA: representing the representation of the Great Lakes
Digital
Ground (2004): preface |
table of contents | reviews
Abstracting
Craft (1996): preface |
table of contents | reviews
Digital
Design Media (1991, 94, with
William Mitchell)
The Electronic Design
Studio (1990, edited with
W. Mitchell and P. Purcell)
20 Questions: (from ISEA Interactive City Summit, August 2006)
Yes, but... (popular reservations about pervasive computing, from my book Digital Ground)
Booklist: 10 essential reads on locative media. I mean besides that astonishing little book, Shaping Things.
Brand, Stewart. 1994. How Buildings Learn—What Happens after they are Built. New York: Penguin. On typology and usability, and arguably the best book on architecture to come out of the 1990s.
Dourish, Paul 2001. Where the Action Is. Cambridge: MIT Press.
Deep philosophical foundations for the importance of embodiment in interaction design.Greenfield, Adam. 2006. Everyware. Berkeley: Peachpit Press. A widely-read manifesto.
Igoe, Tom, and Dan O'Sullivan. 2005. Physical Computing: Sensing and Controlling the Physical World with Computers.
Illich, Ivan. 1973. Tools for Conviality. New York: Harper and Rowe. Worth one more look.
Ito, Mizuko, and Daisuke Okabe, and Misa Matsuda eds., 2006. Personal, Portable, Pedestrian. Cambridge: MIT Press.
Mitchell, William J. 2002. Me++. Cambridge: MIT Press. The lasting favorite from his three on the digital city.
Morville, Peter. 2006. Ambient Findability. Sebastopol: O'Reilly.
Stilgoe, John. 1998. Outside Lies Magic—Regaining History and Awareness in Everyday Places. New York: Walker and Company. The cultural landscape historian’s primer.
Malcolm
McCullough
Associate Professor
Taubman College of Architecture and Planning
University of Michigan
2000 Bonisteel Blvd.
Ann Arbor MI 48109
USA
734-417-5707 (mobile)
www.umich.edu/~mmmc/ (this very page)