Feng
Chi |
This
style of fighting focuses primarily on anticipation and wearing the
enemy down through tireless, excpetional defensive postures. A Jedi
engaged in this form of fighting often finds himself in a near state
of meditation, letting the Force guide his or her responses. He or
she never has to switch focus to the offensive, letting pure anticipation
guide the way to victory. |
Game
terms: +1D+2 to all parry rolls. Each round that the fighting
continues, the parry roll goes up another +2. *No* attack rolls are
allowed. An attack roll reduces the defensive back to normal for two
full combat turns. |
|
Wataang |
Born
from the mind of a group of minimalist Jedi, this fighting style keeps
the Jedi as close to center as possible. At no time will a Jedi move
the handle of his or her lightsaber further than 15 centimeters from
his or her upper torso. The theory is that with little wasted movement,
a Jedi can fight for hours. Additionally, with no extraneous motions,
the saber is always in position for a parry. It is said that this
style is exceptionally effective against younger opponents. The most
skilled adversaries, however, can easily defeat such a swordsman. |
Game
terms: For every 1D in control that the opponent is lower than
the character, the character gains +4 to all lightsaber rolls, offensive
and defensive. Conversely, for every 2D in control the opponent is
higher in Control, the character loses 6 pips in all rolls. |
|
Bataang |
The
exact opposite of Wataang, Bataang holds that only a flurry of controlled
movements away from the body can keep an opponent's lightsaber out
of range. Only truly skilled Jedi can master this technique. The wild,
almost uncontrolled nature of this style makes mental and physical
harmony paramount. |
Game
terms: Unusable until 9 months study and 10 Character Points have
been devoted to learning the style. It lends +1D to all lightsaber
rolls, +2D if Control is higher than 8D. The character rolls a dice
before every time using this style until he or she has used it five
times. If the dice rolls a "2," the Jedi automatically loses
that round. Once he or she has made it past the first five times,
the skill is fully acquired. |
|
High-Bataang |
High-Batanng
is a style that leads to highly perilous territory: the Dark Side.
While not all users of High-Batanng find themselves drifting towards
the mist of darkness, the style is the most inherently aggressive
of all. While the initial posture resembles something of a peaceful,
general lightsaber stance, an observer will note that the combatant
will raise his or her lightsaber above his head in anticipation for
the fight. Both the metaphorical and realistic implications of this
posture make it difficult to resist angry, uncontrolled bursts of
energy. And, indeed, defensive posture is not part of this style.
Many Jedi have lost limbs in this style, though it is fair to say
that many have lost limbs at the hand of a Jedi fighting in this style.
Dark Jedi, without the patience or clarity of mind to become a Croste-fighting
Jedi (see below), often adopt this style. |
Game
terms: Like Bataang, this is unusable until 9 months study and
10 Character Points have been devoted to learning the style. It lends
+1D+2 to all lightsaber rolls, +2D+2 if Control is higher than 8D.
The character rolls a dice before every time using this style until
he or she has used it five times. If the dice rolls a "2,"
the Jedi automatically loses that round. Once he or she has made it
past the first five times, the skill is fully acquired. Any character
with more than 4 DSPs gains a +3D offensive advantage, regardless
of Control skill. |
|
High-Wataang |
Used
by many great Jedi masters, this style has many variants of its own,
though none of them are officially classified as such. High-Wataang
is, in terms of posturing, very similar to Wataang. The sabre is held
out in front of the body -- farther out than the 15 centimeters in
traditional Wataang -- in position for parrying, not attack. However,
once combat has begun, the focus is not on the parrying, it is evenly
matched between parrying and returning strikes. Depending on the temperment
of a Jedi, this balance is often adjusted one way or the other. Particularly
useful for deflecting blaster bolts and Force lightning, the slightly
defensive posture also, ironically, places the combatant in the perfect
position for many attack maneuvers. This is very representative of
many Jedi in that the style is controlled but deadly and it is without
aggression by design. |
Game
terms: There is a +2 bonus to all offensive and defensive rolls.
This can be adjusted based on the temperment of the Jedi. |
|
Croste |
Easily
the most aggressive-looking style of fighting, Croste sacrifices
some defensive posture for the ability to administer strong, and often
confusing, blows to opponentsl. Those well-trained in Croste learn
to use extreme measures -- flips, jumps, rolls, and ducks -- to enhance
their weakened defenses. This combination of fighting stance mixed
with quick dodging is perhaps the only reason that it cannot be considered
more aggressive than High-Bataang, but it's also the reason the style
is harder to learn. Great Jedi swordsmen often learn this style, even
if they never use it in combat. |
Game
terms: -2D+2 to parry. Half the characters dodge dice may be used
to supplement the parry, however, with no multiple-action penalty.
+3D to offensive skills. This skill cannot be learned by anyone in
the Jedi order other than a Master. It cannot be learned by Dark Jedi
in its truest form due to the extreme patience and clarity of thought
needed to gain the true benefits of the style. |
|
All |
The
most superb of Jedi Knights learn all of the above styles and can,
without difficulty, switch between them in a heartbeat. In a sense
they have no style but have every style simultaneously. The Force
flows through them with such ease and grace that every movement looks
like a miniature art form, albeit in high speed. But each move is
so practiced that things are that much simpler. |
Game
terms: Impossible to have until all the other styles are mastered
which takes more than 2 years for an average Jedi. Even after all
the styles are mastered, it takes many years of practice to be able
to effortlessly switch between them. Generally, top Jedi do it in
10-15 years at the expense of dozens of character points. The bonus
is significant: +3D to all parry rolls and +4D to all attack rolls.
A Force Point doubles those numbers as well as the character's base
statistic. |
|
Krell |
Krell
is a word from an ancient, lost language that means, "nothing."
Krell is the name given by scholars to the standard techniques taught
to Jedi. Most Jedi don't even know a name exists for it. The standard
teaching is to simply let the Force guide your actions. Rather than
practicing a style, adapt to each situation as it comes. Proponents
of styles will argue that the Force will enhance a practiced motion
better than a new one. |
Game
terms: No dice changes. |
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