NEWS:  UPDATE ON THE 3D ATLAS OF ANN ARBOR
Sandra Lach Arlinghaus

The 3D Atlas of Ann Arbor is an ongoing project begun five years ago.  The early development centered on the creation of base maps/surfaces formed from buildings, terrain, streets, photographic textures, and so forth.  There is abundant reference to this development in Solstice (link to an article in Volume XVI, Number 1; link to Volume XV, Number 1 to two articles on this topic, one by Beier and one by Arlinghaus, Beal and Kelbaugh--the latter contains links to all previous references on this topic).  As the base surfaces emerged, so too did applications.  Most of these centered on one form of planning or another.   Now, thanks to direct efforts, and indirect input, from* there are thousands of files present to create a variety of images for use in application.  Specifically, New files from the City this past fall, for extruded structures for the entire city and for contours at a 1 foot contour interval, opened the door to consider preliminary environmental management applications involving floods.  The two links below show views of such ideas; the first was developed to be implemented in a public policy context and the second as an analysis linked to that context developed by students in the university setting.


Sandra Lach Arlinghaus
Archimedes in Ann Arbor?
An illustration of an application in the public policy arena using 3d mapping and virtual reality files.  Fire hydrants, lamp posts, and street signs of Domzal were also incorporated into this work, as were streets, blocks, lamp posts, and benches from Kwon, et al.   Link to newspaper article (November 27, 2005) related to the files linked to this work.

 

Animated sequence of screen shots taken from three linked virtual reality models, above.  To get the full experience, enter the scene and drive around!



Alyssa J. Domzal, Ui Sang Hwang, and Kris J. Walters, Jr.
Virtual Flood in the Allen Creek Floodplain and Floodway
The virtual reality model above, December 13, 2005, requires the use of Cosmo Player or Cortona plug-in for your browser.  The demonstration of that day also included a presentation of the files in the CAVE and a discussion involving strategy for file development for use in the immersion CAVE.

 

Animated sequence of screen shots taken from three linked virtual reality models, above.  To get the full experience, enter the scene and drive around!


*All of the individuals mentioned here are known to the P.I.; there may be other secondary contact not noted here.  Apologies for any omissions.

Solstice:  An Electronic Journal of Geography and Mathematics.
Volume XVI, Number 2, 2005.
Institute of Mathematical Geography (IMaGe).
All rights reserved worldwide, by IMaGe and by the authors.
Please contact an appropriate party concerning citation of this article: sarhaus@umich.edu
http://www.imagenet.org